Student Experience: Don Massey

“I was always interested in video game design, but I didn’t have a structured way to get into the industry. I earned a bachelor’s degree in management technology, but by the time I got done with my degree, the IT industry was saturated. I just worked at random jobs and then started looking around for a way to get an education for the gaming industry. 

“I came to Richland to boost my GPA by taking some arts and technology classes so that I can eventually get into a master’s program. The game design program dropped right in front of me. 

“Taking Jeremy Roden’s classes was like getting taught by one of your friends — he’s really knowledgeable but also really laid-back. Class was basically just informal hands-on, one-on-one time with the teacher. We looked at games, played them and analyzed them. The small classes are also a strong point at Richland. 

“Jeremy recommended me for the job I now have at iStation, initially because 2-D art came more naturally to me than 3-D. Also, iStation's art director, Dan Kuenster, worked on many of the 1980s animated films that I grew up watching. It has turned out to be the perfect creative and professional outlet that I needed.” 

Don Massey earned an associate degree in computer software from Eastfield and a bachelor’s degree in management technology from Amberton University before starting the game design program at Richland.


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Alexandra Bohorquez

Alexandra Bohorquez

Web Developer and Designer Bitmore L.P.
“The best part of my experience at Dallas College was to meet competent teachers who promote investigation, which is an important skill to develop since technology changes every second. Most of the knowledge I got at Dallas College I’ve applied at my work. It was a good starting point.”
Computer: Web/Internet Services
Tommy Alsbrooks

Tommy Alsbrooks

Assistant Vice President Desktop Services Division The Federal Reserve Bank of Dallas
“The instructors were great. They really knew their stuff and brought real-world experiences to the classroom. After I received my associate degree, my career skyrocketed. It opened doors for me that I never thought were possible unless you had a bachelor’s degree.”
Computer: Programming
Rachel Quitevis

Rachel Quitevis

VFX Artist at Blizzard
“It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.”
Interactive Simulation and Game Technology (Game Design)
Kevin Boykin

Kevin Boykin

3D Artist
“After two years of college, and several majors later, Kevin stumbled into Richland's Interactive Simulation and Game Technology program. He had never taken an art class before, so he was surprised to find his niche in Character Sculpting, although that didn't stop him from learning how to code in C# Unity as well as becoming a valuable asset on the program's Level Design teams.”
Interactive Simulation and Game Technology (Game Design)
Don Massey
Don Massey
Conceptual Artist iStation

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated July 28, 2026