Student Experience: James C. Woodall

“Richland’s Game Design program initially attracted me by its low tuition cost and goal of preparing students to enter the gaming industry. I had been preparing on my own to enter the industry for several years, but my skills had not yet been tested — Richland gave me the opportunity.

“The Game Design program has provided me great opportunities. I’ve been able to grow my network of contacts with introductions to industry professionals and get exclusive access to behind-the-scenes development at a major studio, as well as get good job opportunities.

“I would recommend this program for students wanting to rub shoulders with industry giants, those who hunger to develop professional games, and those who are curious about whether their skill-set fits with the gaming industry.”

James Woodall is earning an associate degree in Interactive Simulation and Game Technology at Richland, specializing in the technical side of game development. In his position as quality assurance director and graphics artist at Blind Mind Studios, he has input on game developments. He also coordinates and organizes all dedicated beta testers so that areas that are stalling production are thoroughly tested in a seamless fashion to provide feedback to asset creators and programmers involved with those problems. He serves as the lead director of the SpaceBuild Enhancement Project, a mod for Garrysmod.


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)

James C. Woodall
Quality Assurance Director and Graphics Artist Blind Mind Studios

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026