Student Experience: James C. Woodall

“Richland’s Game Design program initially attracted me by its low tuition cost and goal of preparing students to enter the gaming industry. I had been preparing on my own to enter the industry for several years, but my skills had not yet been tested — Richland gave me the opportunity.

“The Game Design program has provided me great opportunities. I’ve been able to grow my network of contacts with introductions to industry professionals and get exclusive access to behind-the-scenes development at a major studio, as well as get good job opportunities.

“I would recommend this program for students wanting to rub shoulders with industry giants, those who hunger to develop professional games, and those who are curious about whether their skill-set fits with the gaming industry.”

James Woodall is earning an associate degree in Interactive Simulation and Game Technology at Richland, specializing in the technical side of game development. In his position as quality assurance director and graphics artist at Blind Mind Studios, he has input on game developments. He also coordinates and organizes all dedicated beta testers so that areas that are stalling production are thoroughly tested in a seamless fashion to provide feedback to asset creators and programmers involved with those problems. He serves as the lead director of the SpaceBuild Enhancement Project, a mod for Garrysmod.


Read More

Alexandra Bohorquez

Alexandra Bohorquez

Web Developer and Designer Bitmore L.P.
“The best part of my experience at Dallas College was to meet competent teachers who promote investigation, which is an important skill to develop since technology changes every second. Most of the knowledge I got at Dallas College I’ve applied at my work. It was a good starting point.”
Computer: Web/Internet Services
Tommy Alsbrooks

Tommy Alsbrooks

Assistant Vice President Desktop Services Division The Federal Reserve Bank of Dallas
“The instructors were great. They really knew their stuff and brought real-world experiences to the classroom. After I received my associate degree, my career skyrocketed. It opened doors for me that I never thought were possible unless you had a bachelor’s degree.”
Computer: Programming
Rachel Quitevis

Rachel Quitevis

VFX Artist at Blizzard
“It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.”
Interactive Simulation and Game Technology (Game Design)
Kevin Boykin

Kevin Boykin

3D Artist
“After two years of college, and several majors later, Kevin stumbled into Richland's Interactive Simulation and Game Technology program. He had never taken an art class before, so he was surprised to find his niche in Character Sculpting, although that didn't stop him from learning how to code in C# Unity as well as becoming a valuable asset on the program's Level Design teams.”
Interactive Simulation and Game Technology (Game Design)

James C. Woodall
Quality Assurance Director and Graphics Artist Blind Mind Studios

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated July 28, 2026