Student Experience: Jimmy Delaney

Jimmy’s love of video games began when he was a child when he played the SNES with his brothers. He’s continued playing video games and began to turn it into a career when he enrolled at the University of Texas in Austin, where he got a Management Information Systems degree. 

Upon graduation, he decided he wanted to try video games as a career choice. Jimmy then signed up for the game programming track. In the program, Jimmy got experience with UDK and Unity game engines, learned C#, JavaScript, C++, Flash, Actionscript, Java, Photoshop and Objective C. In his project development classes, Jimmy worked on a Starfox clone, The Estate in UDK and Urban Zombie in Unity. He worked on mobile games and apps for various companies for years. He now works for RoboKind on apps and robots to help teach autistic children.


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)
Jimmy Delaney
Jimmy Delaney
Robokind

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026