Student Experience: Mustafa Alobaidi

Mustafa Alobaidi’s passport showcases how in demand and universal Dallas College’s Interactive Simulation and Game Technology program can be for students. Alobaidi has worked in Seattle, the United Kingdom and Sweden since his days at Dallas College.

“I didn’t know what I wanted to do. I started off wanting to go into computer science, but I got bored pretty quickly. I ended up finding the Interactive Simulation and Game Technology program.

“Now that I look at it, it was the best decision I ever made. The teachers realized I had a lot of passion for it, and they taught me to understand how things work. Some of my best memories as far as being at Dallas College were figuring out how things work and why they work.

“I’m the type of person who is ‘show me,’ not ‘tell me.’ So, my message to current and future students is that school will show you half of the work and you need to put in the other half. Your demo reel or your portfolio gets you through the door, but it’s your job to earn it after that. “And, as a VFX artist, we’re in demand. We’re in demand in such a way that it’s insane.”


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)
Mustafa Alobaidi
Mustafa Alobaidi
Senior VFX Artist

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026