Student Experience: Philip Gutierrez

“I always played with Legos and in high school, I decided I wanted to be a mechanical engineer. The good thing about Richland’s program is that it has hands-on experience you just can’t get anywhere else. 

“I love AutoCad; I’ve always thought mechanically in 3-D space, and I enjoy designing parts that come to life on the computer screen. With AutoCad, you can build whatever you want — it may be a $3,000 part and you can design it without having to build it physically. 

“Other students who have come from other programs and community colleges just don’t have anywhere near the same level of experience I’ve gotten at Richland. This program is just solid.” 

Philip Gutierrez earned an associate degree in Engineering Technology-Computer Aided Design at Richland in May 2011. He plans to earn a bachelor’s degree in mechanical engineering at the University of Texas at Dallas and seek work as a draftsman/mechanical engineer.


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Alexandra Bohorquez

Alexandra Bohorquez

Web Developer and Designer Bitmore L.P.
“The best part of my experience at Dallas College was to meet competent teachers who promote investigation, which is an important skill to develop since technology changes every second. Most of the knowledge I got at Dallas College I’ve applied at my work. It was a good starting point.”
Computer: Web/Internet Services
Tommy Alsbrooks

Tommy Alsbrooks

Assistant Vice President Desktop Services Division The Federal Reserve Bank of Dallas
“The instructors were great. They really knew their stuff and brought real-world experiences to the classroom. After I received my associate degree, my career skyrocketed. It opened doors for me that I never thought were possible unless you had a bachelor’s degree.”
Computer: Programming
Rachel Quitevis

Rachel Quitevis

VFX Artist at Blizzard
“It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.”
Interactive Simulation and Game Technology (Game Design)
Kevin Boykin

Kevin Boykin

3D Artist
“After two years of college, and several majors later, Kevin stumbled into Richland's Interactive Simulation and Game Technology program. He had never taken an art class before, so he was surprised to find his niche in Character Sculpting, although that didn't stop him from learning how to code in C# Unity as well as becoming a valuable asset on the program's Level Design teams.”
Interactive Simulation and Game Technology (Game Design)
Philip Gutierrez
Philip Gutierrez
Transfer student and hopeful future mechanical engineer

Mechanical Engineering
School of Engineering, Technology, Mathematics and Sciences
Updated July 28, 2026