Student Experience: Rachel Quitevis

“I was not a game development major when I started at Richland, but I’m happy I switched. The flexibility of the classes and the affordability of the entire program is really what I credit to the beginnings of my career. It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.

“Dallas College totally prepared me for my first VFX job. I loved problem solving and working collaboratively. If anyone is in a place where they’re not sure where they want to go into games, maybe on the art side or maybe on design, this program will give you a little bit of everything so that you can pick and choose and explore and figure out where you fit.

“And, as someone who attended a four-year college at one point, I loved the community college experience more. The four-year college wasn’t a bad school, but I just felt alone like a tiny fish in a gigantic lake. It was difficult to connect with peers and connect with teachers. At Dallas College, there were smaller classes so you get to know your peers and professors. It created a much more positive environment that nurtures discovery and learning and passion. We don’t make games alone, so why would you pursue a career in it alone?”

Quitevis has worked on games such as God of War Ragnarok, Borderlands 3 and Super Lucky’s Tale. She’s currently working on Blizzard’s unannounced Survival Game, its newest IP since Overwatch.


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)
Rachel Quitevis
Rachel Quitevis
VFX Artist at Blizzard

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026