Student Experience: Scott Sengbush

“After working in the health and fitness industry for such a long time, I noticed I wasn’t coming home feeling fulfilled. I wanted to be involved with something more creative and fun. I have been a gamer for as long as I can remember, so I decided to pursue a career in gaming. I took a 3D animation class in the Summer and fell in love with it instantly. My experience in movement science was a tremendous help in the transition to animating bipedal characters.

“Richland allowed me to explore a lot of avenues of game design. I started with an interest in programming and level design, but I eventually decided it wasn’t for me. Then I tried modeling and storyboarding, but I eventually decided to stick with 3D animation. I was able to use my prior management experience on Fowl Magic in a project development class and it remains a strong portfolio piece.

“I would like to own my own studio in 10 years. Also, being able to animate for The Last of Us 2 would be a dream, or something related to DC or Marvel movies as well.”


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)
Scott Sengbush
Scott Sengbush
Game Producer Game Circus

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026