Kianna, Vaughn
Human Resources
"My dream job is to work in HR for the Dallas Mavericks."
Human Resources Management
Don Massey
Conceptual Artist
iStation
"The game design program dropped right in front of me. Class was basically just informal hands-on, one-on-one time with the teacher. We looked at games, played them and analyzed them. The small classes are also a strong point at Richland."
Interactive Simulation and Game Technology (Game Design)
Eli Gershtein
Visual Effects Artist
"I took a VFX that completely sparked my curiosity and I went full throttle into technical art and VFX."
Interactive Simulation and Game Technology (Game Design)
Erin England
Associate Level Designer
"It was great! I felt like the teachers were really involved and they answered all my questions I had. They pushed me in the right direction and the classrooms were really tight-knit. You meet people and it was a good environment to learn. "
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma
Concept Artist
"Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program."
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin
3D Studio Owner
"I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better."
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel
Eagle Top Gaming
"With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed."
Interactive Simulation and Game Technology (Game Design)
Ibrahim Taleb
Game Design student
Richland
"Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good"
Interactive Simulation and Game Technology (Game Design)
James C. Woodall
Quality Assurance Director and Graphics Artist
Blind Mind Studios
"I would recommend this program for students wanting to rub shoulders with industry giants, those who hunger to develop professional games, and those who are curious about whether their skill-set fits with the gaming industry."
Interactive Simulation and Game Technology (Game Design)
Jimmy Delaney
Robokind
"In the program, Jimmy got experience with UDK and Unity game engines, learned C#, JavaScript, C++, Flash, Actionscript, Java, Photoshop and Objective C. In his project development classes, Jimmy worked on a Starfox clone, The Estate in UDK and Urban Zombie in Unity."
Interactive Simulation and Game Technology (Game Design)
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