Student Experience: Don Massey

“I was always interested in video game design, but I didn’t have a structured way to get into the industry. I earned a bachelor’s degree in management technology, but by the time I got done with my degree, the IT industry was saturated. I just worked at random jobs and then started looking around for a way to get an education for the gaming industry. 

“I came to Richland to boost my GPA by taking some arts and technology classes so that I can eventually get into a master’s program. The game design program dropped right in front of me. 

“Taking Jeremy Roden’s classes was like getting taught by one of your friends — he’s really knowledgeable but also really laid-back. Class was basically just informal hands-on, one-on-one time with the teacher. We looked at games, played them and analyzed them. The small classes are also a strong point at Richland. 

“Jeremy recommended me for the job I now have at iStation, initially because 2-D art came more naturally to me than 3-D. Also, iStation's art director, Dan Kuenster, worked on many of the 1980s animated films that I grew up watching. It has turned out to be the perfect creative and professional outlet that I needed.” 

Don Massey earned an associate degree in computer software from Eastfield and a bachelor’s degree in management technology from Amberton University before starting the game design program at Richland.


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)
Don Massey
Don Massey
Conceptual Artist iStation

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026