Student Experience: Eskinder Girma

Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums.  After Eskinder graduated from high school, he studied drawing at Alle School of Fine Arts and Design in Ethiopia. Later, he moved to the United States and started his dream carer as a game concept artist. Now he is studying in the Interactive and Game Simulation Program.


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Edward Alexander

Edward Alexander

Retired Telephone Repairman and Electronics/Mechatronics Technology Student
“Mechatronics covers a wide range of cutting-edge technologies. I really enjoy learning the science of how to put components together to work properly and achieve the results you’re looking for.”
Mechatronics
Eskinder Girma
Eskinder Girma
Concept Artist

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026