Student Experience: Mike Singleton

“Several things interested me in Richland’s game design program. First and foremost was the evident drive and dedication to excellence exhibited by Professor Jeremy Roden and his students, as well as the tools and training that the program offered for learning everything from programming to content creation. 

“Throughout my involvement in the program, I’ve been impressed by the level of camaraderie displayed by my classmates in their constant efforts to improve both their own skills and the program as a whole. One of the most beneficial parts of the program is its opportunities for student leadership. Personal projects and goals are encouraged alongside assigned coursework, and our instructors are eager to help guide us through theory and software. 

“Everything in my experience so far leads me to enthusiastically encourage other students to join the program. I’ve been working as a student assistant for Professor Roden and am looking forward to finishing my bachelor’s degree at the University of Texas at Dallas before pursuing a career in the games industry.”


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)
Mike Singleton
Mike Singleton
Student Assistant Interactive Simulation and Game Technology Richland

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026