Student Experience: Mustafa Alobaidi

Mustafa Alobaidi’s passport showcases how in demand and universal Dallas College’s Interactive Simulation and Game Technology program can be for students. Alobaidi has worked in Seattle, the United Kingdom and Sweden since his days at Dallas College.

“I didn’t know what I wanted to do. I started off wanting to go into computer science, but I got bored pretty quickly. I ended up finding the Interactive Simulation and Game Technology program.

“Now that I look at it, it was the best decision I ever made. The teachers realized I had a lot of passion for it, and they taught me to understand how things work. Some of my best memories as far as being at Dallas College were figuring out how things work and why they work.

“I’m the type of person who is ‘show me,’ not ‘tell me.’ So, my message to current and future students is that school will show you half of the work and you need to put in the other half. Your demo reel or your portfolio gets you through the door, but it’s your job to earn it after that. “And, as a VFX artist, we’re in demand. We’re in demand in such a way that it’s insane.”


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Alexandra Bohorquez

Alexandra Bohorquez

Web Developer and Designer Bitmore L.P.
“The best part of my experience at Dallas College was to meet competent teachers who promote investigation, which is an important skill to develop since technology changes every second. Most of the knowledge I got at Dallas College I’ve applied at my work. It was a good starting point.”
Computer: Web/Internet Services
Tommy Alsbrooks

Tommy Alsbrooks

Assistant Vice President Desktop Services Division The Federal Reserve Bank of Dallas
“The instructors were great. They really knew their stuff and brought real-world experiences to the classroom. After I received my associate degree, my career skyrocketed. It opened doors for me that I never thought were possible unless you had a bachelor’s degree.”
Computer: Programming
Rachel Quitevis

Rachel Quitevis

VFX Artist at Blizzard
“It was a lovely program, and I’m still friends with my classmates and still in contact with the professors to this day. They’re awesome people and made learning in that program a wonderful time.”
Interactive Simulation and Game Technology (Game Design)
Kevin Boykin

Kevin Boykin

3D Artist
“After two years of college, and several majors later, Kevin stumbled into Richland's Interactive Simulation and Game Technology program. He had never taken an art class before, so he was surprised to find his niche in Character Sculpting, although that didn't stop him from learning how to code in C# Unity as well as becoming a valuable asset on the program's Level Design teams.”
Interactive Simulation and Game Technology (Game Design)
Mustafa Alobaidi
Mustafa Alobaidi
Senior VFX Artist

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated July 28, 2026