Student Experience: Naveen Syed

“I always loved playing video games and decided at some point I wanted to be a video game designer. At my high school, I’m on the journalism and yearbook staffs, where I’m very involved in graphic design and layout. I’m here discovering what I want to be, and with the video game industry developing so quickly, there are more and more chances I can succeed in it. 

“In Jeremy Roden’s classes, I like how if someone falls behind, he gives them the chance to catch up. I also like how he designs all of his assignments to challenge and develop each of our skills. Since I’m still in high school, I do find my classes a little intimidating — I’m the only girl in my classes, for one thing, and everyone else is older than me.

Sometimes they’re all talking about the latest video games, and I just don’t have that much time to play right now, with so much schoolwork. But I’m really excited about what I’m learning since my ultimate goal is to be a video game designer. 

“I want to transfer to UTD; they have a gaming program in the Arts and Technology Division. I really didn’t know when I started that I would have so many options. People specialize in very specific areas. There might be a whole group on a project just for concept, lighting, design or the whole story. There are so many things I can do with the skills I’m learning here.” 

Naveen Syed is a high school senior at Bright Horizons Academy in Garland. She has attended Richland through its concurrent enrollment program for high school students since summer 2006.


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Ibrahim Taleb

Ibrahim Taleb

Game Design student Richland
“Every professor in this program can really talk about the software we’re learning. I wouldn’t be so interested in my classes if they weren’t so good”
Interactive Simulation and Game Technology (Game Design)
Gabriel Holzapfel

Gabriel Holzapfel

Eagle Top Gaming
“With a professional and direct attitude, I can lead and direct teams in software and game design or serve as a self-reliant member of the production team. Trained in Game design and production art, I can serve and accomplish a variety of tasks as production progresses and different skills are needed.”
Interactive Simulation and Game Technology (Game Design)
Ethan Brackin

Ethan Brackin

3D Studio Owner
“I chose this program for the strength of the program of classes. The class structure was much more focused on specific skill sets, lending more experience to a particular field of choice, which for me was 3D modeling and 3D sculpture. I was able to strengthen my drawing skills, which enabled me to realize my concepts better.”
Interactive Simulation and Game Technology (Game Design)
Eskinder Girma

Eskinder Girma

Concept Artist
“Eskinder’s been enthusiastic about visual art and entertainment design all his life, which has led to him working as a freelance artist on both traditional and digital mediums. Now he is studying in the Interactive and Game Simulation Program.”
Interactive Simulation and Game Technology (Game Design)
Naveen Syed
Naveen Syed
Game Design student

Interactive Simulation and Game Technology (Game Design)
School of Engineering, Technology, Mathematics and Sciences
Updated September 4, 2026